Showing posts with label professional tutorials. Show all posts
Showing posts with label professional tutorials. Show all posts
9.23.2011
V-Ray memory management tutorial
No more boring technical expanation on the V-Ray raycasting acceleration data structure! Learn how to manage easily the multi-million polygon scenes without crashing V-Ray and 3ds Max. Get known with the principles of rendering time economy. Read about the purpose of strange misscellaneous options in V-Ray::System rollout. All this raycaster-related stuff and ways of solving the V-Ray's
9.07.2011
Best V-Ray Settings – DMC Sampler
V-Ray rendering too slow? How to speed up V-Ray rendering? Setups for making test render in V-Ray? Vray DMC Sampler? What is Noise threshold in V-ray?
These are the questions you may have looked for. Check out RenderStuff's explanation on the V-Ray DMC Sampler setups subject. Learn how to easily control the rendering speed and quality using from one to four parameters. Get closer with Vray's
7.18.2011
What is gamma correction in image processing
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What is gamma and gamma-correction? What is it for? Why should I care about it?
These are the questions you may have already met, if you once made an offer to obtain the correct graphics display, as a simplest example - on your own monitor.
2.19.2011
2.16.2011
Best V-Ray Settings - Light Cache
In this tutorial, we will learn about the GI bounces rendering algorithms Photon mapping and Light Cache. Also, we’ll study in detail the working principle and each function of Light cache, as well as learn about the optimal values of its settings. This tutorial answers the following questions. What a photon map is and how it works? What are the disadvantages of using the photon map? How does a
2.11.2011
Best V-Ray Settings - Irradiance Map
We continue to setting up the global illumination in V-Ray. In this tutorial, we will look into the principles, parameters and arguments for and against the calculation algorithms of secondary GI bounces Brute Force and Irradiance Map. This tutorial answers the following questions. How does Brute force GI engine work? Where is the Quasi-Monte Carlo GI engine gone? How does the Irradiance Map
2.10.2011
Best V-Ray settings - Indirect illumination
This tutorial is about theory and practice of the Global Illumination in 3ds max V-Ray. This tutorial answers the following questions. What is the indirect illumination? How do indirect lighting looks in nature? How does the global illumination differ from the secondary? What are the diffuse reflected rays? How the GI algorithm implemented in computer graphics? What are the primary bounces and
11.15.2010
Best VRay settings - Anti aliasing and Color mapping
This tutorial tells about the settings of the V-Ray tab of the Render Scene: (F10) window and answers the following questions:What are the best universal settings for V-Ray interior rendering?How to setup Vray for good exterior renderings?What is the optimal settings combination for quality V-Ray product visualization?How to make the basic start AA settings setup for Vray render?In this tutorial,
9.13.2010
Free 3D Tutorial - Making shaded wireframe rendering
Tutorials --> Making shaded wireframe renderingMany of the 3d-artists at least once faced the need or desire to make the wireframe rendering. And they asked questions like: How to render wireframe in V-Ray or Mental Ray? How to perform the isoline render? How to make a shaded mesh rendering? How make a post production to a wireframe rendering? These are the questions this tutorial will answer and
5.25.2010
Creating virtual 360 Panorama using 3ds Max & V-Ray
Everybody knows how important the visualization and its role is in presentation of the design to the end user with nice photorealistic images. How is easy the understanding between the client and the designer when there are no need in explaining and thinking over drawings, plans, sketches, elevations and other raw technical information... But what if just the series of static images is not enough
5.13.2010
Orthographic projection in 3ds Max and V-Ray
Probably, anyone who deals with visualization, especially of architecture, have faced the need of creating an image without perspective distortion. In particular, it is the rendering of the orthogonal projection of the facade of a building or a straight interior elevations. In most cases, the most common question on this theme is: "How to render a facade without the perspective using
5.09.2010
Switching from VRayPhysicalCamera to standard
Typically in most scenes created by using V-Ray renderer, many visualizers use specialized camera called VRayPhysicalCamera. It has many settings that simulate similar real camera settings and therefore it is easy to use in it's own way.However, it is not always possible and convenient to use the camera of this type in practice. For example in the case when it is necessary to perform an
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