10.09.2009

Rendering Nuts & Bolts



Rendering Nuts and Bolts in Blender 2.59 with Cycles.




Hello,
In this tutorial, we will be looking at
1. how to assign materials using Node Editor
2.  Adding lightshader to Objects
3.  Render the scenewith Blenders new CYCLES path tracer render engine.
4. Adding Depth of Field
For this you will need :
Blender 2.59 Cycles Build (get from http://graphicall.org/?keywords=cycles)


NOTE : Some builds may not include some feature with this build (r39671 32 Bit) while some additional options may appear in newer builds.
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BASIC SETUP


1. First of all, Go to File -> User Preferences - > Add-ons Tab
In Add-ons tab select MESH and Check the “Add Mesh- BoltFactory” addon.



You may click on Save as default if you want to keep thisaddon active all the time.

2. Now, Press  “Shift+ A” in 3d View -> Mesh -> Bolt
(you may change the bolt type in property editor by  press T on keyboard)


3. Rotate it  180degrees in X axis.

4.  Similarly addplane into the scene for floor.  Shift A> Mesh > Plane 
     Scale with S key as per your scene.

5.  To make Nuts,  press Shift A -> mesh -> Bolt
   Create it and inproperty sidebar (left hand side) (press T to call) change the type to Nut.
 (Note : you can onlychange the type before applying any transformation / action to object)



6.  make few of sameand place it as per your choice.




7. Select Nuts and bolts from the scenes  and add SubDivision Surface Modifier to it.



8. Press “0” Zero on numpad to go in camera view and adjust the view by pressing Shift + F(camera Fly mode)



Assigning Materials : Continued on Page 2 ->





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