2.23.2012

THE BOX MODELING1

We will use the Extrude Option and use the default value for Extruding the selected polygons thrice for the Bonnet.

Select the Vertex sub level and adjust the vertices in all viewports for getting the shape shown in the picture.

Now select the Polygons shown in the picture for creating the front glass and then inset them with a small value, I used 1.0

For the same Polygons we are going to apply a Bevel with both height and inset are -.5

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