3.20.2012

making of minoko

I’ll start by showing one of the final results first, so you’ll know what we are aiming for with the process described below.
minoco psd v01 06final thumb Making of Minoco Wharf

The entire brief was just one page of simple sketches and a very basic SketchUP block model of the site, to give us an idea about the massing and approximate viewpoints required.
minoco brief 01 thumb Making of Minoco Wharf
We had very short time-frame to turn 5 views around so it was necessary to cut as many corners as possible especially when it came to modeling.
This is how the SketchUP model looked like…
minoco brief 03sketchup thumb Making of Minoco Wharf
minoco brief 02sketchup thumb Making of Minoco Wharf

Basic Modeling

The 3d model of the site was built in AutoCAD (Yes… AutoCAD). After importing the SketchUP massing we used it as a template to build the basic geometry.
minoco model 01 internal lights thumb Making of Minoco Wharf
All buildings had to be shown during different times of the day and there was no time to illuminate them with real light fixtures, and this is without even considering the increase in render times that it would cause… so we’ve put surfaces set back slightly under the glazing to use them as self illuminating objects later.
They were split into 4 layers to allow some variation… Surfaces for inner glaze skin of the buildings
minoco model 02 inner glazing thumb Making of Minoco Wharf
All slabs don’t have thickness i.e. they are just flat regions.
minoco model 03 slabs thumb Making of Minoco Wharf
Slab edges are represented by polylines. We are going to turn them to renderable splines in 3ds max and assign different material than the off white slabs.
minoco model 04 slab edges thumb Making of Minoco Wharf
Outer glazing is modeled again just as polylines, also to have renderable splines modifier applied to them. They are divided into five layers as we will be assigning five different patterns.
minoco model 05 outer glazing lines thumb Making of Minoco Wharf
Just to show the offset distance between inner and outer glass.
minoco model 06 innerouter glazing offset thumb Making of Minoco Wharf
Here is the camera viewport with some entourage from 3d libraries was added in 3ds max.
minoco max 01 3d objects thumb Making of Minoco Wharf
Instead of importing the DWG, it is linked to the scene to allow rapid changes and updates. Here you can see the inner glazing surfaces.
minoco max 02 inner glazing thumb Making of Minoco Wharf
The slabs.
minoco max 03 slabs thumb Making of Minoco Wharf
Slab edge as renderable splines.
minoco max 04 slab edges thumb Making of Minoco Wharf
Internal lights surfaces (inner glazing turned off).
minoco max 05 interior lights thumb Making of Minoco Wharf

Textures

We used textures to act as the lights inside the buildings in this scene. This is the texture for self luminance of the towers.
minoco tex 02 internal lights thumb Making of Minoco Wharf
And a different texture for the glow in the ground floor areas.
minoco tex 03 internal lights gf thumb Making of Minoco Wharf
This brings us to the complete linked model with the outer skin as renderable splines of various sizes and appropriate textures for opacity applied.
minoco max 06 outer glazing thumb Making of Minoco Wharf
We used five different opacity patterns for outer glazing.
minoco tex 01 outer glazing thumb Making of Minoco Wharf
And a bump map for glazing to give an impression of some window divisions…
minoco tex 04 mullions thumb Making of Minoco Wharf

Final Images Post Process

We render an ID mask for quick selections.
minoco psd v01 01mask thumb Making of Minoco Wharf
This is what came out straight from V-Ray.
minoco psd v01 02render thumb Making of Minoco Wharf
Replaced the sky in the background.
minoco psd v01 03sky thumb Making of Minoco Wharf
Reflection of the sky in glazing, ground floor activity and a bit of lens blur in the foreground.
minoco psd v01 04reflections thumb Making of Minoco Wharf
Color balance and contrast corrections.
minoco psd v01 05adjustment thumb Making of Minoco Wharf
Final image with cutout people and vignette added.
minoco psd v01 06final thumb1 Making of Minoco Wharf
A similar approach was used for the other images in this set we made.
I hope you find this useful in your own work, seeing that relatively simple modeling, without too much detail can still turn out very good when there is not much time and with smart use of textures to compensate for missing model bits and lights.
Cheers,
Lukasz Gradzki.
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