For many, Warhammer 40000: Dawn of War II represents a golden opportunity to dip a toe into the wonderful world of Warhammer without having to set foot in any of the terrifyingly friendly Games Workshop outlets a traumatic encounter for the unwary or, crucially, ever having to spend hours painting tensy weensy plastic models of angry fantasy folk. And that’s a result from the very outset in our view.Beginning the game is a similarly benign experience, with intuitive and unfussy controls that experienced real time strategy gamers.can use without the need to consult the manual and that hapless will pick up in no time at all.. Assuming they pay attention to the helpful in-game instructions, that is.And then DoWII acts as a neat introduction to the genre as a whole, although it departs from the well-worn formula of resource gathering and management, erecting assorted buildings, generating troops etc. Instead a refreshingly direct route is employed, where your squadrons crash-land in Drop Pods fully formed - locked, loaded and thirsty for action.Good job too as, after a brief cinematic intro, players are dumped right into the fray - hunting hordes of grunting Orks to begin with. In the singleplayer game this involves commanding of a legion of Space Marines. You have up to three teams at your immediate disposal, each headed by a suitably tough-talking squad leader and specialising in the fields of tactics, stealth or heavy weapons. Others, such as the jetpack-equipped Assault Squad, are unlocked as play progresses. But, be warned - newer, smarter enemies also become part of the mix soon enough.
5.09.2009
Warhammer 40000: Dawn of War II
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